To get feedback for my animation project, i made a written survey on a popular website called 'SurveyMonkey'. I distributed the survey to many different people including my friends, class, and family all of which where different genders and ages. Using an online survey creator meant that i was able to retrieve reliable data which would allow to me gain varied feedback about my E-sting. Survey monkey allowed me to distribute it via email and social media messaging apps, this meant that I could reach lots of people in my target demographic and psychographic range (target audience).
Based on the feedback we received i felt like i produced a good E-Sting, most people answered the survey in the correct way and agreed on that it does meet the criteria, we did have a few things that people said we need to change, and i did agree on that. The majority of the people that answered our survey did answer the age that we aimed for, as shown in the graph below. Some did say we could of got the angle and composition of the camera so it was facing directly at the e4 and looked more aligned.
The responses show that the ESting would appeal to the intended target audience in regards to age (demographics).
All of the people who responded said that they liked the ESting and enjoyed watching it.
Personally i think the E-sting i produced meets the criteria and is perfect for our target audience. It is 10 seconds long and includes the E4 logo so fits the brief and it looks like it could be aired on E4 in between their programmes.
Tetris feedback from peers.
To improve we will
- fix the shot glitches (e4 randomly appearing)
- add e4 music
- add a background to get rid of the green screen
- maintain continuity in the camera shots and not move the camera between images.
Reflecting back on the feedback that myself and Ellie received from members of the class it is evident that our E-Sting needs improvements.
Our main idea is something that we got good feedback on, that being the retro 'tetris' game. To improve it we need to add the game-boy style boarder to apply it so our initial idea. Maybe retaking some images would cut the shadows out more and give it a smoother look. It needs re-editing as there is a glitch a few seconds into the film., we need also add some E4 music.
What format do you propose to create an E-Sting? For our Esting we are going to be using lego to
create a tetris.
What will happen in your proposed E-Sting?
In our Esting we are going to have the narrative
of an old school game of tetris as it gives the aspect of nostalgia towards the
older audience.
In regards to diegesis, where will your animation be set?
The animation will be set in a life size game of
tetris, so will be inside a video game.
Are there any limitations or difficulties ti face when you produce your E-Sting?
I think the main limitation in the production of
our Esting will be creating continuity as it may take more than one session to
create. As it is lego it will mean every time we take the images, it will need
to look exactly the same and have the same lighting. We also need to make sure
we have sufficient lego to use, especially purple and white as that is what the
logo is made of. This will cost money if we don’t have the resources we need,
as they will have to be ordered in.
Who is the trager audience for your E-Sting? The
target audience for our Esting is going to be older teenagers/young adults who
can relate to old style games such as tetris, snake and space invaders. Our aim
is to give them a sense of nostalgia, and something they can relate to. It is
aimed at all genders, even though most E4 programmes are aimed at females.
Thaumatrope A Thaumatrope is a small disc, with two pieces of string on
opposite sides. An image is drawn on each side of the disc, and is selected in
such a way that when the disc is spun, the two images appear to be moving
together. For example if a bird was on one side and a cage was on the other,
when spun they blend together into an illusion. To spin the disc, one string is
held in a hand, and the disc is rotated to wind the string. This motion causes
the disc to rotate, first in one direction and then in the opposite. The
faster the disc rotates, the greater the clarity of the illusion.The invention of the Thaumatrope, whose name means "turning
marvel" or "wonder turner," has often been credited to the
astronomer Sir John Herschel. However, it was a well-known London
physicist, Dr. John A. Paris, who made this toy popular. Thaumatropes
were the first of many optical toys, simple devices that continued to provide
animated entertainment until the development of modern cinema. Phenakistoscope In 1832, Belgian physicist Joseph Plateau and his
sons introduced the phenakistoscope. It consisted of two discs mounted on the
same axis and the first disc had slots around the edge, and the second
contained drawings of successive action, drawn around the disc in continuous
circles. Zoetrope The zoetrope was invented in 1834 by William
Horner, this was based on Plateau's phenakistoscope, but was more convenient
since it did not need a viewing mirror and allowed more than one person to use
it at the same time.The zoetrope is the third major optical toy,
after the thaumatrope and phenakistoscope, that uses the persistence of motion
principle to create an illusion of motion. It consists of a simple drum
with an open top, supported on a central axis. A sequence of hand-drawn
pictures on strips of paper are placed around the inner bottom of the
drum. Slots are cut at equal distances around the outer surface of the
drum, just above where the picture strips were to be positioned. Praxinoscope The Praxinoscope was invented in 1876 by a
science teacher called Charles-Emile Reynaud. The Praxinoscope is a very common
toy from the 19th century, it consists of a cylinder and a
strip of paper showing twelve frames for animation. As the cylinder rotates,
stationary mirrors in the centre reveal a ‘single image’ in motion. Kinetoscope The Kinetoscope is an early motion
picture exhibition device which was designed for films to be viewed by one
individual at a time through a peephole viewer at the top of the device.
The concept of it was most well-known invented by U.S. inventor Thomas Edison in
1889.It was not a movie projector however it
introduced the basic approach that would become the standard for all cinematic
projection before the invention of video. This is done by creating the illusion
of the movement of a strip made of perforated film which has different
images on it and then the film is projected by a light source with a high-speed
shutter.
Otmar Gutmann
Otmar Gutmann was born on the 24th of April, 1937 in Schwarzwald, Germany.
He is most well known for creating the popular childrens program 'pingu'.
Adam Shaheen
Adam Shaheen was born on the 13th of October, 1964 in London, England.
He is a television producer, and is also the owner of Cuppa Coffee Studios. He has produced in shows such as, Jo Jo's Circus, The Wrong Cast, Celebrity Deathmatch, Little People and Starveillance. He has produced over 400 commercials, and worked with big companies such as Cartoon Network, Nickelodeon, Disney, Warner Bros, MTV and many more. Due to this, he has also won 150 international awards.
George Pal George Pal was born on the 1st of February, 1908, in Cegled, Austria.
He was highly developed in drawing skills and although there were no opportunities for an architect when he left university, he began working at Hunnia Films in Budapest. He created titles for silent movies, and learned about motion picture animation. In 1931-1932, George Pal also worked at UFA Studios which was in Berlin, and was the head of the cartoon department. He started taking a liking into animating inanimate objects, which led to his stop-motion photography.
He was most famous for his Puppetoons films, of which are The Ship of the Ether,The Time Machine and War of the Worlds.
Ray Harryhausen
Ray Harryhausen was born on the 29th of June in 1920, in Los Angeles.
After seeing George Pal's King Kong, at 13 years old he started researching film effects and stop-motion photography. After World War 2 he started working with Willis O'Brien and started working on animations with him. Harryhausen became most famous for his 'The Beast from 20,000 Fathoms' film in 1953, after he was hired by Warner Bros. He is now famously known for his stop-motion special effects in fantasy films.
Phil Tippett
Phil Tippett was born on September 27th, 1951 in Berkeley California.
When he was a child he was inspired by Ray Harryhausen's stop-motion The Seventh Voyage of Sinbad and King Kong by Willis O'Brien. He then got a Fine Arts degree from the University of California.
He started to help create effects and stop-motion for films, and his most famous work from doing so was The Empire Strikes Back and Return of the Jedi. When he left ILM and created Tippett Studio, he created his own stop motion animations,including Honey I Shrunk the Kids, Willow, Dinosaur!, and the Robocop Trilogy.
Willis O'Brien
Willis O'Brien was born on March 2nd, 1886 in Oakland, California.
When he was a teenager he thought of himself to be a boxer, however started writing stories and took on the path of film making and animating. In 1933 he began working on the animation of King Kong, and 16 years later in 1949 he became the he head technician, and started to work on the animation of Mighty Joe Young. These were also the two animations he was most famous for producing.
Tim Burton and Henry Selick Tim Burton was born on August 25th, 1958 in Burbank California, and Henry Selick was born November 30th, 1952 in Glen Ridge, New Jersey.
Tim Burton is known for his gothic and dark films and worked closely with actor Johnny Depp. These are films he is most famous for;
Nick Park:
Nicholas Park was born December 6th, 1958 in Preston, Lancashire. His first stop motion was made at the age of 13 years old, after he joined Aardman Animations. As a child he loved to draw and took after his father, who was an amateur inventor. He then studied art at Sheffield City Polytechnic.
His most famous animation he made was Wallace and Gromit, however he also created Chicken Run and The Wrong Trousers. He made these animations out of clay models, and the originals cost $20,000 to replace when they got lost.
PART 3
PART 3 Stop-motion Animation TV Programme - Pingu 2005
Pingu is an example of stop motion animation. Its a children's TV programme
Stop-motion Animation Feature Film - Fantastic Mr. Fox - 2009
Stop-motion Animation Advert - Xbox 360 Commercial from 2007.
Stop-Motion Music Video - The White Stripes 'fell in love with a girl' 2009
I think animation is made to create something that would not be possible to do normally. For example if a person was to jump in the air they would come straight down again in a normal video, but by taking images and creating the same frame it gives the illusion of someone floating. And for other types of animation with lego and plasticine animating them gives the objects 'human-like' qualities. All types of animation including simple types will still exist in the future as i think people find watching the very satisfying.